Factorio yellow science layout. 🔥 Gleba Basics: https://youtu.


Factorio yellow science layout Here is the layout I'm using in my current game. Unlike previous science packs, military science produces two packs per crafting cycle versus just one per cycle from automation/logistic. Each video has tips for both beginners as well as tricks for veteran players alike. Snapping None. I find Yellow science not to be the most complicated to automate. 334K subscribers in the factorio community. 5 Military Science / sec. good blueprint though! Beautiful! I am just a beginner, still working on my ca. You can utilize the better robots and armour from yellow to help you build purple and anything else, but the reverse isn't as true, so yellow is more useful imo. Take a splitter to that output belt and send the split to yellow science. Anyone have a . But I rarely use red belts/loaders and no blue ones at Man I just redesigned my science setup for 1s. but you're probably better off keeping them and Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. However, after a while (I'd The labs just sit in some awkward spot between military science production, the bus, a lake and some steam engines. I like it because it embraces the chaos you rarely find in factorio. There is no "wrong way" to enjoy Factorio, only YOUR WAY. I am currently doing the same challenge and am now also nearly at yellow science. . And let the trains do the heavy lifting. Today I wanted to share the Yellow science setup as it is easily the most interesting of them all as it includes Copper Cables (belting those in would be a nightmare). It takes mostly the same things you needed to make bots, so you're more than halfway there already. I 8 beacon with a blue/red belt weave and half belts of each science. This is my 12 Science Packs Space Age Lab Blueprint. 372K subscribers in the factorio community. I just haven't seen any good ways of doing it, and everything looks horrible when I try. It's cheaper and simpler to build one defensive line out a ways than to turret-wall in everything that you want protected. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices In the mean time I'll describe my own base layout style because I haven't seen it anywhere else: It's basically the traditional main bus style, except I don't bus anything that can be produced. Yellow's new systems and endgame military equipment will make you more personally powerful. With yellow and purple science and modules after that, things escalate quickly, and I "side-load" the bus with trains Hello everyone!Today, we're building the contraption for the yellow science packs. generic asdonishment about how finding things out for yourself is the fun of the game and to listen to yourself more than us okay with that out of the way, . It takes a lot of space to make these new science Find blueprints for the video game Factorio. e. Thanks in Any good layouts, BP's, or tips for laying out labs for efficient pack distribution. This layout is not made by me. Done. Next up, yellow science. Re: Factorio blue science layout Post by Finlandisntreal » Thu Sep 06, 2018 1:06 pm Looks good, could you also create/upload a blueprint for us all,I know we can use the pic but bots can't Removed duplicate purple science blueprint. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. EDIT 2018-04-03: Redesigned green science, less wide design with fewer parts, also works better with upgraded belts/assemblers. Search the tags for mining, smelting, and advanced production blueprints. If you're interested in saving operational resources then productivity modules in yellow science and all the intermediates can save a lot. It takes 6 seconds to make one green science, so to get 3 per second you need 6*3=18 assemblers. Then I do high volume smelters and circuit factories. I expanded to create a blue science factory. 5k sci/min). End Game Science Builds 22. Size 73 x 59. ) By smarting small, it's easier to correct design mistakes. Used by labs for research. 3 blue belts of coper ore 21. Let's say that your yellow science is lower than the others, ticking around (say) 250SPM instead of the 330SPM the other sciences are producing. That's all 3 inputs needed for yellow science. Peaceful mode so I can focus on the educational part. And, as others have said, this is the All of the other science packs can be made in the traditional beacon layout by using the underground belt trick to separate output from input at the end of a line. com/katherine It uses all yellow belts and blue assemblers and is meant for early to mid game and while it is designed to be run off a bus it could be put anywhere you can get the raw resources to. So it takes 20 seconds to make enough blue circuits for one crafting of yellow science. Takes iron, low-density structures, green circuits, blue circuits, batteries and lubricant as input. Search Most Recent Science 1/7 full blue belt. I have a main bus with: red circuits, green circuits, plastic, steel, iron & copper so don't need assemblies for those products. The only thing I build onsite for blue sci is sulfur and engines while the 10-20% excess engines are sent to the robot area. Source This setup puts all 4 science packs on one belt, making it easier to grab the science packs from the belt to the labs and looking pretty chaotic and cool! I love that setup. 15 All In One Science layout? Just trying to see if there are any good layout for all of the science pack, feel free to post any of your layouts id love to discuss the proper way to go about it Locked post. For example, you don't actually need to side-load the green science coming away from the sushi bus. Segmented into 8 parts. I thought about moving the belt assembler to the top, but I also thought in the future I could add beacons. Just feed it raw resources and it will out put 45 yellow science per minute. Bottleneck is the rocket silos with white science (40. So this is my take on a science layout that includes each type of science. Here, each inserter feeds two types of science to one lab. It varies. Right now you need more iron. Rail Segments 100x100. These BPs recently are definitely compact but I wouldn't call them practical. Yellow Science has a crafting time of 21 seconds for 3 science produced which is equivalent to a machine producing 1 science in 7 seconds. Award. 696 votes, 52 comments. 5 utility science packs per second: I usually do my research up to yellow in a small and low volume/speed 3x3 chunk compact base. Was scared that it's gonna be slow. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright In the very early days of playing Factorio I came across the concept of a throw-away starter base in a KoS tutorial The benefit of the bus layout is that it is easy to keep organized, but with a blueprint to follow you obviously don't need that, rendering the bus layout useless. Also, you could have half as many belt & inserter machines. Production science pack: Edit: Recipe 21 + 1 + 1 + 30. → . 373K subscribers in the factorio community. I wanted to ensure the labs were not a bottleneck and that every pack I made would get used. Good point is that production of Science-3 (as well as Science-1,2) will stay balanced even if it will not be enough for 20-30 labs with high Lab efficiency level. 11 KB 1. 5 / sec by Nilaus - FACTORIO MASTER CLASS. Total raw 153. 5 + 32. So now enjoy, and if you have tipps So if you have 7 yellow science assemblers, you're in business. Fast inserters for labs in this type of configuration will only waste power. It won't keep up with the other's speed, that's the only downside about 373K subscribers in the factorio community. Don't forget to put the improved prod modules in space science labs. City Block 100x100. Advertisement Coins. Just gather and dump the ingredients in a box by hand and let a machine (or ten) make the frames and science for you for that first research while you put provider chests down to collect the ingredients and roboports to connect things up. (Previously 14 Time + 1 Battery + 30 Copper cable + 3 Processing unit + 1 Speed module → 2 Utility science pack. 5 One last type of generic science before things get weirdSubscribe: https://www. I don't have factorio running now, but I think there are a couple small imbalances. 1 yellow pack per second (maximum consecutive tileability is 3 with red belts and 4 with blue belts). But my science and rocket production was too big and I was looking for some better way to do space science This is the perfect answer to my missing piece. It provides the research labs with 3 blue belts for the main types, and a braided red belt for space science. Both are able to produce 2,5 sps or 150 spm. You can check this fairly easily by a green Once you get blue, it's EZ mode, the rest is a literal cake walk. And then 2 more going right to left. Premium Powerups Explore Gaming I think the big appeal of that layout is the ability to tile it for scaling. It has to have some function in the city layout, like, green science produce, power plant With purple science I kinda expect that by then I'm really way past the limit of what's possible with my red circuit output and I'll need to subsequently start with the green circuit increase but when I'm starting to prepare yellow science everything feels super enticing and a fun challenge (Blue Circuits : YAY! Electric engines: YAY!) Producing White Science (Space Science Pack) To craft Space Science Packs, set up assemblers to process: - Iron Plates - Ice - Carbon . Wait until you have kovarex and spent fuel reprocessing (yellow science) before trying to setup your first power plant. 16 you have a relatively neat and compact yellow layout but with the 0. Speaking of military, I didn't put an assembler for laser turrets in the blueprint, but it can easily be This series of Tutorials and How To Guides will help you in your fight to become a better Factorio Engineer. Same with belts and green science. Both production and utility science are there to encourage you to expand your production by using your mastery of robots. the assembly in the bottom right corner is for alien science packs. Originally designed for computer architecture research at Berkeley, RISC-V is now used in everything from $0. Mechanical Throughput Magic (circuit-free) Perfect early science lab with inputs for all future science. Yellow Science 60/m. Transporting White Science Back to Earth . They produce about 42-44 science per second, so one production line is enough for a 2500 SPM base. - goal: design a rectangular (other shape not allowed) factory, takes in resources, turn it into 6 type of science packs (excluding military), and consumed by labs. Self-contained 7 yellow science factory. RISC-V (pronounced "risk-five") is a license-free, modular, extensible computer instruction set architecture (ISA). So i went and made this: -it allows all 7 science packs to be accessible Introducing some new science pack between green science and blue science that needed say plastic or batteries or solid fuel (or any other starting refinery product) and something made from already introduced materials (iron, copper, stone, gears, wire, and green circuits) would probably smooth the difficulty curve. Step 5: Arcelor steel works Close to an iron source, I scaled up my steel and rails production for purple science. Get up to yellow science. i went through a period of making my build symmetrical, i think yellow science was also my Gimme the best layout evahr, I suck at doing this. 371K subscribers in the factorio community. Also all the components of purple science are all extremely useful to start producing en masse early. Beaconed, belt based and prefer an input and output to be on same side. The red science also receives 1/4th. #factorio #modded #SkuzzPlays #factoriogameplay Today we continue with the creation of our next complex for yellow science packs. By doing this you can setup yourself up for equal science production across the board: 5 Red 6 Green 12 Blue 5 Gray/Black 7 Purple 7 Yellow Together these produce 45SPM on Assembler 2's, 75SPM for 3's From Official Factorio Wiki. Fixed blue science with gear-input, it will still work when upgraded to blue belts. Additionally, purple science is very quick and easy to set up compared to yellow science. Let's ignore the other components, and just focus on the blue circuits you need. Production science is the hungriest thing before rocket parts. Your ratios for science are off, but if this is what makes you happy, RUN WITH IT. I probably will have to assemble the green science myself since I do not really have the layout to assemble it automatically, and this layout do not permit that easily, but whatever: all the component of the green science is produced and I'll probably have a few dozen of them. The belts receive 1/8th (1 craft produces 2 You will need that much power. It's usually fine though, since I just rush to yellow science and upgrade my armor with exoskeleton and shoulder laser turrets to become a mobile death walker myself. 1. There are 20 Yellow science assemblers boosted by the max of 12 Beacons each with a In 0. This is a list of blueprints for a blue belt full of science packs of every type. Members Online • [deleted] 0. Builds steel on-site - this is something I have not seen many people do but this helps avoid one more train input and better consumes the iron as well. 5/s, Lubricant 3. I have gathered 2K of the White science. 10 CH32V003 microcontroller chips to the pan-European supercomputing initiative, with 64 core 2 GHz workstations in between. Does anyone have a blueprint string or img to share? As for the 1 yellow science per second, you're really at that stage in the game where you need to really ramp up production. General. Although this looks like 2 columns, it's effectively one wide column Factorio blue science layout Great and Fast!!! Circuit-free solutions of basic factory-design to achieve optimal item-throughput. I. Two production lines of each fits a 5K SPM base with 5 rocket silos perfectly. It's pretty easy to pump out 120 science per minute with green and reds, but later on getting 120 yellow or purple will be Start small, 1 science per minute in order to get an idea of how the paradigm works (and you'll get the basic level sciences quickly enough even at 1spm. 0: Introduced. Now im gonna make a non-sushi belt science pack loop layout that can deliver 12 types of pack, in Community-run subreddit for the game Factorio made by Wube Software. com. Inner belts are red/green/blue/gray, and outer belts are purple/yellow/white. Wiki; Active topics; FAQ; Board index. Simple non optimal setup for Yellow Science V1. FactorioBin is a site for quickly and easily sharing Factorio blueprints. Those 10 long inserters will also handle another science pack, so only half the capacity is available for red science, so 5 long inserters, which is still a 150% increase in throughput compared to only one fast inserter. There are early plant designs but it is not worth the trouble. If you had 5 red & 6 green science assemblers they would produce at the same rate, currently you're under producing green. 78 UPS @ 2. My goal here ( with the "solution") was to maintain the lab layout and overall aesthetic, while Yellow science; max output is 0. Every 3 yellow science takes 2 blue circuits, and those take 10 seconds to put together. For example, 5 t2 assemblers making gear wheels consume 15 iron per second (gear wheel recipe consumes 2 iron every 0. And for some completely unknown stupid reason, you need oil to make blue science, but need blue science to get the actual oil processing. 3 blue belts of coal 16. Consumes: 22 iron/second 6 copper/second Produces: 3 Green Science/second Ratios: 1:12 (inserter:green science) 1:24 (belt:green science) 1:1 (green circuit:inserter) -To be able to fit the correct Component Ratios of Green Science Packs into the smallest possible space. factorio. Which needs to be like 915,000 tiles x 915,000 tiles, or about 1/4 of the max factorio map size Hah, yup in fact I am now 8 rockets in and I have found that the rocket silo is the top producer and yellow science is the worst (all the rest are balanced like 45spm more or less) Well 30spm for assembly 1 but all currently assembly 3 now. but who builds steel and green circuits on site for chemical science? and you can't get substations before chem science. 🔥 Gleba Basics: https://youtu. Otherwise, the labs will just pass packs around. The amount of assembling machines you need for the Sure, there is a BP string in the thread as well as some notes about why it's not optimal, off the top of my head: I chose to use 12 red science assemblers for aesthetic reasons (there should only be 10), there needs to be way more input, I think it was 3 red belts of Copper and 4 of Iron, and all of the assemblers need to be upgraded to level3 for the ratios to work properly. 0 | Factorio Space Age DLC Christoffer Ramqvist’s Science Production Setup Image courtesy of Christoffer Ramqvist. They could be shrunk a bit more obviously, but i like the the look with long belts and few undergrounds. City Blocks. an 8-belt bus can easily build all the items you commonly nee for building and the first three or four science packs. I've been searching for a while now and can't find a decent layout for yellow/high tech science. This science pack incorporates a new 'raw' intermediary - plastic bars necessitate the need to harvest and process crude oil. Some of these belts will need to be upgraded from yellow. Quick links. So I could make weapons out of uranium :) Yellow High Tech Science Layout Post by jasonwhitener » Sat Jun 17, 2017 6:40 am I've been searching for a while now and can't find a decent layout for yellow/high tech science. 25/s, Steel 0. There are several things there that make playing much less manually annoying. It will not stay balanced if you upgrade assemblers to green -- there will red science: 1. 1. Changed name from "High tech science pack" to "Utility science pack". patreon. Fixed red science with gear-input, wrong type of inserter. 2) Avoiding This pixel mess is all science packs produced from raw resources only! Input: 2. and circuits for yellow science and rocket control units Community-run subreddit for the game Factorio made by Wube Software. For me, who usually has a main bus, I automate red green (sometimes gray) and blue science in succession, then find I need to automate some other non-science assets before yellow and purple science so those two FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co That's because of the engines, which are needed for both blue and purple science. Christoffer Ramqvist’s Tileable Science Production is an excellent choice for your early to mid-game playthrough, setting up potion production right up to the yellow tier. Red and green science base maybe 6 labs. 75/s, Green circuits 1. Yellow science build that "only" takes 6 inputs and produces half blue belt of yellow science. Leave space to expand your science production, later on iceman_1212 wrote: P. Open comment sort options My very first shared base on factorio prints, i don't know why but a like to build square bases. I made this small factory for automating green science (2 per second) and I was wondering how I could improve it, or if it had any issues. - Castles, Throne Rooms, Decorations (comfortable living in the Factorio World) - Main Bus Concepts - Modular Systems, Factory Streets, show how all works together - Megabases Please provide us with blueprints or saves, if that makes sense of course. New comments cannot be posted. In the typical early-game state (no lab speed bonus, no modules, no stack bonuses), you'll need one How would anyone use splitters to supply science packs to my design above ? Or are you suggesting to not even use my 10 lab layout ? Just curious. With 3 belts with science on the right (like green) and 3 on the left (like red) you could skip the side-loading after splitting but before combining with the new stuff. Red science, green board, yellow belt and inserter base. Yellow (Utility) science 0. 20. Jump to navigation Jump to search. Find the game on Steam: ht Red and blue are the ones you need to automate yellow science without having to belt everything. Go for Yellow (utility) science first. 107/0. The beacons give it a Add a second field going bottom to top and left to right. 5 + 57. I like getting uranium enrichment started ASAP in order to make power an afterthought. 5/sci and achieves a steady state 64-65 sci/min Does this include military science? Yes. The following shows the minimum ratio of assemblers/machines and items required to produce production science pack such that all number Community-run subreddit for the game Factorio made by Wube Software. Changed recipe to 21 Time + 1 Flying robot frame + 3 Low density structure + 2 Processing unit → 3 Utility science pack. (If by any chance that was a typo, purple and yellow science are on a similar tier, so make whichever one you want more first. I will move the copper wire assembler 2 tiles down and let it eject into a chest on top. 69 880. For the last one, robot frames, split the output belt of your robot frame production area and send that to yellow science as well. Show your Creations. Reply reply squirlruler • If you assume each crafted thing is using the same level of assembler, you can get the same results with using a factor of Top Blueprints for Factorio 2. 971 LDS assemblers. So here is the new and improved OCD friendly blueprint book with individual modular layouts and a 1000 per minute all sciences layout. Compact Chemical Science [45/m] [30x20] Compact chemical science build, 45 science per minute, 30x20, 600 tiles surface area, optimized specifically to be compact for your factorio world :) This is an update post to an older design, this new one allows green circuits in from the BUS as per a comment suggestion. You could set up all 6 lines that way. For this map, I have launched 2 rockets so far. S. yellow belt needs 15 per second time to produce a green circuit: 0. 75/s (Low density structure-input) - Inputs: Iron 1/s, Batteries 0. 853*7=19. Post by eX_ploit » What I usually end up doing is building a small "minibus" with QoL items that flow from the first smeltery. 8k spm green science: version 1 - 1. Time for another installment of my quintessential series on how to go from Noob to Expert! ⭐Support Katherine on Patreon: https://www. how many Green Circuits to fully supply x-y-z. You have a U-shape on the end so the left most belt column feeds the rightmost belt column. Find blueprints for the video game Factorio. Following military science, chemical science packs should be created. Initally, long handed inserters are slow so they have trouble grabbing them, and most engines go to the blue science belt. - Science. All Sciences Blueprint & Design ⚙️ Introduction to Factorio ⚙️ Tutorial/Guide/How-To. 18 Tutorial/Guide/How-to (YELLOW) SCIENCE 22. Clearly I have unlocked Lab Research Speed 6. This design allows you to Find blueprints for the video game Factorio. Christoffer Ramqvist’s Tileable Science Production helps you in your early to mid-game by completely setting up potion production all the way to the yellow In 0. To feed 18 green science assemblers you need to provide belts and yellow inserters at 3 per second, which require the assemblers to make them (and their parts), and the raw materials (smelters and miners) in sufficient quantity. Frightning wrote:I find it odd that you haven't taken to just shoving the biter's back to your north. www. ) Most technologies (maybe even all) which require yellow also require blue. 5 / sec | Factorio Tutorial/Guide/How-to. Panzerknacker wrote: ↑ Wed Feb 14, 2024 12:12 pm The Inserter factory always receives 1/4th of the total gears going into the FIRST splitter. be/PNmTJBQ6hN0🔥 Check out the original fac Love the design, and I think might be an outlier on this but one thing that I think that speeds up getting these blueprints online is not asking for half belts of products (acknowledging this keeps half as many products "on belt") and ask for full belt of products so I can just pull a line off and drive it straight to the blueprint which mixes it appropriately, rather than messing around with So I wanted to share my newest designes for military and production science (aka black and purple). To craft 1 yellow science, I found it to take: Plastic: 7 2/3 Heavy oil: 5 Sulfur: 1 2/3 Broken down that's: Petroleum: 101 2/3 Heavy oil: 5 26 votes, 15 comments. Hopefully, someone can develop a better design and system. The amount of assembling machines you need for the low density structures are over the roof and you also need quite a hefty amount of drone shells to produce the same amount yellow science you did in 0. There is a maximum chain length depending on how fast your labs are and where your inserter stack size is. Step 6: low density structures I did'nt knew where to produce low density structures for yellow science. Favorite All SCIENCE Layouts and Designs - Factorio 0. This is my first factory layout with beacons! Blueprint: it should produce over 30 yellow science per minute. Localize the main bus for like a red science factory, circuit factory or just a smelting area. 5 / sec - End Game Science Builds 22. 0375=2. Yellow Science (60spm) Posted by anonymous 2 years ago. View all videos. Blueprint book: https: Layout 1 without modules/beacons (stage 1): 5 level 3 modules/min Layout 2 with modules/beacons (stage 2): 15 level 3 modules/min Master Gleba’s challenges! Automate agri-science production and shipment to Nauvis. But I don't see how you think this setup is balanced in all 4 sciences. 75 for t2 assembler crafting speed = 3 iron per second realized consumption per assembler), which I get kinda stuck at purple/yellow science too. Enough so that I might drop my own and use this one instead. I'm probably not the most typical Factorio player - I get more enjoyment from the planning phase than from the actually implementing those plans. Than you can directly insert into the yellow science assemblers. 6 oil pipes 5. That's 2/3rds of the ingredients right there. Purple science (~82 resources) and yellow science (~98 resources) have approximately the same cost, so decide based on your playstyle. 18 Tutorial/Guide/How-to. View Copy. Skip to main content. According to the Space Exploration wiki, there seem to be 27 -- all the vanilla sciences except for space science, which is replaced by rocket science; four specialist space sciences (astronomic, biological, energy, and material), which can be researched in any order and each have 4 tiers (each tier after the first requires the previous tier I was doing some work on the requirements for yellow science. 16. 5 second = 4 iron every second, multiplied by 0. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Picture included of the simple layout used for testing. The brick inserters require a stack size of two, though. It produces all 6 science packs and feeds them into way too many labs. I built the equations to calculate the required Petro, heavy oil and sulfur from the plastic, lubricant and sulfuric acid in the bill of materials. Share your designs. 1 I find Yellow science not to be the most complicated to automate. One feeding rails and furnaces into the bottom science assembler, the output of the 4th furnace assembler from the top, and the output from the top rail assembler. :) Myself and another very experienced Factorio player are doing a series where we go over different designs of pretty much everything and show some good and bad ways to do it and improve them etc. Open menu Open navigation Go to Reddit Home. and I like that speed. My goal for this play-through is to learn to balance "things" better. You claim it is set up for 1 science of every color every 1/3 of a second. 5 water pipes 1. Next goal, a more compressed layout. Factorio Forums. 5/s like the red and green. I tested them also and they work perfectly in my world. youtube. To get you started, here are the best blueprints in Factorio: Space Age. If you don't like science bulbs collecting at the end of the belt you can also make the belts loops so the bulbs go round and round. It's flexible and expandable. Just a couple trains to bring in iron ore and copper to front of main bus. 3. For low density structures, you Find blueprints for the video game Factorio. 853 assemblers per yellow science assembler. The science factory recieves 2 add ons : for purple and yellow science. OIL REFINING & PROCESSING from Early, Mid to Late game - Factorio 0. EDIT or maybe not. 5 (with crafting speed 1) ==> 2 per second with crafting speed 1 Subreddit** - schematic capture / PCB layout / PCB assembly / gerber reviews / Altium 505 votes, 46 comments. I could use yellow assemblies or speed modules to get the output to 0. Hope you enjoy!:)Factorio is a game about building and creating automated Right now you have one fast inserter for red science, compared to 10 long inserters with my method. 1 . Solar Block 100x100. Yellow Science 1/7: Purple Science Find blueprints for the video game Factorio. Purple and Yellow are HUGE layouts if you're looking to Yellow is a very advanced science, so you probably want to make blue next. You end up with a big square of science labs (32x32 = 1024 labs) with 2 belts going down the middle. Green 1000 pm: 3 372K subscribers in the factorio community. 2. So Does it work for you? Are you happy with the layout and the production? This is all about YOU and what YOU want out of this. Straight Double 100x100. Typically I don't like to do self promotion, but I then no you might actually find some of this helpful. But i Hope someone could post there setups so I could take a look, learn something and possibly make my own setup. ) 0. 0 coins. Coins. Starting on a design capable of outputting a few blue (or many red) belts worth of green circuits would be a Today I wanted to share the Yellow science setup as it is easily the most interesting of them all as it includes Copper Cables (belting those in would be a nightmare). Compact Red & Green Science Layout - FactorioBin Design / Blueprint Share Sort by: Best. I will eventually be doing the same concept but for black, yellow, purple and white science, and have already done a similar thing for green science which you can Finally, while I do not have a proper count, to supply a military science module will require between 1 to 2 full yellow belts of iron plus steel, coal and copper. 7/s per blue belt). The benefits from purple like blue belts or tier three beacons are expensive so might not actually be relevant for a while, but the robot upgrades from yellow are useful straight away. Untitled. Same happens again with blue belts. 0 Yellow + Purple science: express-transport-belt: If my calculations are correct, per 100 science the default K2 yellow science recipe requires the following basic ingredients: 500 iron 2200 copper 1880 wood 650 plastic 150 glass 150 silicon 150 rare metals 80 coal 5000 oxygen 3000 light oil (or ammonia) 500 Sulfuric acid Only thought here is you may want to consider designing for a 45SPM setup by building 6 green assemblers instead of 4. Set the assemblers to produce Space Science Packs, which now require: - 2 Iron Plates - 1 Ice - 1 Carbon . 5 Chemical Science / sec. 2k spm base and have Community-run subreddit for the game Factorio made by Wube Software. You cannot dump the science packs back onto a belt. Send the output to the labs. If you are just starting infinite research the 365K subscribers in the factorio community. Assembly Size is 31 Blocks Across and 22 Blocks Vertical Inputs Per Second: 11 Iron Plates 3 Copper Plates Outputs Per Second: 2 Green Science Flaws:-The Basic Inserter Blue Assembly machines craft faster than the rest of the System. Everytime I build a red/green science production thingy, 2 mins later I have way too many resources somewhere and resources lacking elsewhere and i'm sure to figure this out After hours of work relocating the snakey-belt setup I had before, I finally came up with this. and you need yellow belts as inputs to that, so having space next to your yellow belt production to be able to build red belts will help. To send Space Science Packs back to Earth: 1. Blue Science has way too much of a cost over the first 3. Science 1. I think it's great. 1 of each component for the rocket part per second I personally go purple first most of the time. You've got nice natural choke points with the large bodies of water there that make your northern side very defensible. But that is a green science research, so I assume you already have that when reaching production science packs. Yellow High Tech Science Layout Post by jasonwhitener » Sat Jun 17, 2017 6:40 am I've been searching for a while now and can't find a decent layout for yellow/high tech science. Community-run subreddit for the game Factorio made by Wube Software. About Stats Demo + Post. Some science setups i designed for feeding from a main bus, where i mostly care about the width of production lines and not their height. All Discussions A small, quick and dirty, starter factory for red-yellow science and infrastructure. Factorio. Factorio Prints. 5 / sec - FACTORIO MASTER CLASS. Spread the Good word and share with everyone. Yellow Science: utility-science-pack: Details. Once I've automated purple science, yellow science seems simple. 7ms for 40 building blocks (i. TheRealRicardi . Your setup is so much nicer! The only thing I will change is for example the copper wire/yellow science part. There are 20 Yellow science assemblers boosted by the max of Yellow science, which in my opinion is very very easy as long as you have already bussed red circuits, processing units (Blue circuits), and batteries. 15. Main bus base with mall and blue science first but enough lanes to support using this for multiple rocket launches so it can crank away for quite a while. This came together quite beautifully to produce 1. I've been watching a lot of Factorio videos and have realized that there are a lot of inefficient designs for science lab setups, IE: lots of inserters, lots of space used, sushi belts, minimal throughput, no beacons, ect, ect. 5/s, Processing units 0. You don't even need to get all the science to one starting lab. Purple's production buildings, modules, and other tools will make your industry more powerful. I'm not saying it won't work, just that it's very inefficient. Rocket components for white science ; max output is 0. 5 + 20 + 25 + 15 + 10. 1 blue belts of iron ore Output: 7 yellow belts - one of At that point I'm probably close to unlock the steel furnace. Today v. You need two columns because half of one red belt is only 900spm, or if you don't need military science you can use both red belts for the same combo and get up to 1350 spm per column. 5 blue belts of stone 3. 5/s, Low density Community-run subreddit for the game Factorio made by Wube Software. The view is fully zoomed out and this all just barely fits. Yellow circuits need red, blue, batteries, copper cables, and speed Starting at the end and working backwards: For utility science packs, you need low density structures, processing units and flying robot frames. See also Does anyone have an example of just the blue science layout, I'm so unimaginative when it comes to designing, I enjoy to copy someone else's. You have an orphaned sulphiric acid underground right above the lube storage tank in yellow science. 17 you need a monster of a layout to match it. How UPS efficient is this? Creative mode testing on my system (Ryzen 5 1600, 2666 Mhz memory, GTX1060) indicates that game updates take 12. Now I'm bottlenecking on Yellow science! My rocket silo has 366K subscribers in the factorio community. You will always need more of something. High tech science packs are the only ones which require 4 inputs, 1 of which is copper cable which is required in high volume. 5 Automation + Logistic Science / sec. com/CommandLineVulpine/Want to Follow me?:Fur Affinity: https://www The main bus in use with several different items and some production. You've forgotten 3 inserters. I recommend not to bring plastic by bots : bots are not ideal to provide a continuous stream of items used in high volume. 45 SPM Utility: If you replace the yellow inserters inbetween electric engines and frames with long handed inserters, you can run a straight pipe of lube between them. 5k spm | version 2: 940 spm Militery science: 840 spm I know my setups are not the best - not even close. I will use it! Community-run subreddit for the game Factorio made by Wube Software. Reply reply How much science does each block produce? It is designed for 62. I would like to improve this layout a bit. - scoring is science consumption per hour per meter^2 (more on that later) - you're allowed to use any number of buildings, modules, etc. twqt kwo inuugtf vrzz luvm chjk ytwzk swoytr yrpz kfnd