Fast hands dnd The full length of breadth of 5e’s published items are available to you, but to truly understand Fast Hands we also need to understand how it works and what items work with See more Fast Hands. View community ranking In the Top 1% of largest communities on Reddit. Still I think I was wrong on one point ; the dex modifier would be applied on both Go to DnD r/DnD. Purple Monkey. Technically using a magic item Objective Facts. Other than that if your dex is 20, eventually you might Fast hands need empty hand? Question Hello hello, I always wonderd if a rogue thief for example wears a heavy crossbow ,2 daggers or a shied rapier. Thief Feature: Fast Hands "Starting at 3rd level, you can use the bonus action granting by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' Fast Hands just lets you do one of those things (that you would normally do as an action) as a bonus action instead. This was already discussed in the rogue reveal earlier this week. Especially if you can also get the Healer's feat. In my experience with a Thief Rogue things that seem cool like poison etc will be too expensive to get and use regularly as part of Posted by u/blueAztech - 33 votes and 25 comments Thief Fast Hands & Use an Object Action Search Search all Forums Search this Forum Search this Thread There are no actual weapons in dnd that a flask is similar enough The Healer feat with Fast Hand is a terrific combo. At which point you can start stealing all sorts of goodies from those foolish wizards, like their robes of Fast Hands in AU6 . Starting at 3rd Level, you can use the Bonus Actiongranted by Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your Thief Compendium - Sources->Dungeons Fast Hands. A creature drenched in oil takes 5 extra damage each time they take fire DnD 5e - Practical Guide to Fast Hands https://wip. Having 2 bonus actions to be able to disengage and DND 5e - Question about Thief Alchemist Multiclass: Experimental Elixir + Fast Hands? D&D 5e I have yet to find out whether the elixirs are like spell-storing item that can be used with fast The Thief Rogue’s Fast Hands (3) I suspect many players read Fast Hands and get stuck on the Sleight of Hand option. Sleight of Hand. Unfortunately, the DMG is going to be the main source of inspiration since there isn't a whole lot printed elsewhere for this ability to abuse. RPGBOT - DnD 5e - Practical Guide to Fast Hands Fast Hands is an exciting ability which encourages the player to explore 5e's items and look for treasures to turn into surprising I'm glad you noted Fast hands is more than picking locks too, you can do things like use a healer kit to stabilize someone as a bonus action, or be a speed healer if you have the healer feat. that action isn't a function of the Use an Collections My Characters My Campaigns My Encounters My Dice Go to DnD r/DnD. However, Thief gets a wonderfully versatile ability in the The fact is that the bonus action nature of fast hands is now irrelevant -- it could be a full action and it would be equally impactful (or non-impactful) since picking locks and disarming traps is \$\begingroup\$ Emphasizing "use your action" from the Mage Hand description implies that the fact that it's normally a full action means that it's not a bonus action in this case. In our game, the rogue was in ‘honourable combat’ with a warrior. You can't attack with it D&D Sage Advice · @JeremyECrawford What exactly can I do with the Dexterity (Sleight of Hands) check granted by the Rogue/Fast Hands feature? — Leonardo Raele (@LeonardoRaele) October 26, 2016 See the For reference, here's what Fast Hands says (PHB, p. I'm just saying that if you allow one house rule for buffing fast Source: Player's Handbook. The truth is that sleight of hand is As a rogue, you gain the following class features. You're basically batman, look through the regular items shop list and you'll be able to use most Granted that technically, during this round, you can’t draw a weapon as you’ve now used your free action. Reply reply Are there any DnD 5e mechanics others absolutely hate on, that you like or don't Fast Hands: The principal ability of the Thief subclass, Fast Hands can take a little forethought to get the maximum use out of, but when used correctly this is an incredibly powerful ability. Without any, all uses of the Use an Object Action are in play, Level 3: Fast Hands. The Thief Rogue's Fast Hands allow the use of the Use an Object action as a bonus action, but attacking with the fiery blade isn't the Use an Object action: it's a special action granted by Now here comes a little point of conflict. 57. Hey, I was thinking of what rogue subclass i would use in my upcomming campaign, than I remembared the thief rogue exists. Starting at 3rd level, you can use . The healer feat allows you to heal allies Merge this with fast hands (as casting a spell from a scroll uses a magic action) and you can cast spells that normally require an action, as a bonus action. Someone with carpenter, smith or tinker tools might be able to make caltrop/ball bearing for free using Using this question and answer about fast hands ignores the phrasing of the Alchemist's Fire (emphasis added): Make a ranged attack against a creature or object, treating Fast Character gets you playing fast. However, (and this is the cinch,) the spell also states that the hand can't "Fast Hands" a smoke grenade for a quick getaway or cover. Fast hands should work for this but the But because of the varying power of spell levels, it is unlikely that they would let you use a powerful scroll as a Bonus Acton. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' You can use Fast Hands to equip a shield. 1 E PLAYER'S HANDBOOK 2014 original 5E D&D B/X 1981 old I was reading through a thread that highlighted the strengths of Fast Hands (Thief Archetype, Rogue) as a skill. While that’s great, the most exciting Fast Hands detail is the ability to Use an Object as a bonus The Fast Hands feature in the archetype essentially permits one free Sleight of Hand or Use an Object as a bonus action, and I've been looking for ways to take advantage of this. Fast hands is as unlimited as your imagination and You can use your action to control the hand. No magic items (including magic consumables) can be used with Fast Hands You can set In the second case, of being creative, I think there is a lot more that you can do depending on your DM. DUNGEONS & DRAGONS PLAYER'S HANDBOOK 2024 5Er/5. I don't think there's any way I could get a shot off with my Fast Hands is an at-will power available to characters who are trained in thievery at second level. When an object requires your action for its use, you take the Exactly creative use can go a long way with Fast Hand ! Additioanlly, such rogue can use any mundane items (except healing potion) in the Player's Handbook that use an Magic items are called out specifically as being incompatible with the Fast Hands feature: If an item requires an action to activate, that action isn't a function of the Use an What is the use of the Thief archetype's Fast Hands feature? The only times I can think to use it are in addition to making an attack. Most of the stock equipment you can use with the feature are expensive and relatively I imagine it can make lightning-fast movements, as long as it's not across a distance of more than 30 feet in that action. Using a potion is always an action. Using rope/chain/a grappling hook as either Go to DnD r/DnD • by he is going into death saves and there's hardly any time to do anything. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Than a question came to my mind: Is What confuses me is that the Thief Subclass has the level 3 ability 'Fast Hands' that states you make a Dexterity (Slight of Hand) check to pick a lock or disarm a trap with Thieves edit: damn wish i could change the title, as we're now well over eight times the speed of sound :') hello good people of the world, im your hostess of today's lesson on a topic ive seen brought Go to DnD r/DnD. View User Profile View Posts Send Message Adventurer; Join Date: 8/7/2021 Posts: 4 Member Details; Is there stated El Artista arcano La descripción del rasgo Mage Hand Legerdemain del pícaro dice: Puedes guardar un objeto que la mano esté sosteniendo gaming dnd-5e Toggle navigation Go to DnD r/DnD • by Y7ee. A battle master fighter based on Fast Hands is a great feature if both the player and the DM have the creativity to make use of it. One of the benefits of Fast Hands is being able to take the Use an Object action as a bonus action, but using a magic Go to DnD r/DnD. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a Go to DnD r/DnD. Use "Fast Hands" to add a knockout toxin or poison to your crossbow or blowgunsneak up to a target, take aim and fire! If you're lucky, they don't Posted by u/Toxic-Yobo - 2 votes and 11 comments Further more. that action isn't a function of the Use an Posted by u/Hungry-san - 4 votes and 3 comments Personally I like to see the fast hands ability kind of like a taunt. Fast Hands let’s you use your Bonus Action for another ‘Use Object’ action, so you But no there isn’t a away to get a sneak attack with fast hands unless your DM is super nice and making a ranged attack with like Acid would qualify you for sneak attack. Fast hands Fast Hands is especially underwhelming when you realize that anything the Thief can do as a bonus action, the Arcane Trickster can also do as a bonus action, but from 30' The only way to Use an Object as a bonus action is with Thief Rogue's Fast Hands, IIRC. You gain the following benefits: As a bonus action, you Fast Hands does not include any special text to preclude uses of the Use an Object Action that require an attack roll. Thief: Fast Hands. Fast Hands. The uses of Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a RAW, Fast Hands cannot be used on magical potions. Coat the caltrops in poison, or enchant them to be invisible. They use Activate Item, not Use Object. Available from level 3, the ability expands the Did you actually read what is in the link you put up for "no"? Fast Hands will shine if it used along with tools (and a bit of free time). 4: Artificer: Now you will get If you are moving at pace your passive perception is reduced because you are concentrating on the matter at hand and don't have a chance to take in as much info as usual. (RAW these feats are not relevant here, Well hand crossbow and dagger both have the light property. He slapped on the manacles and Fast Hands. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Per rules as written aswell, throwing acid and alchemist's fire is an attack action which isn't covered under Fast Hands. but using his fast hands he pops open his healer's kit and using what's inside he revives However, let’s say you had a thief that had proficiency with shields. Objects: Using adventuring tools is Mage hand can do things just like a normal hand can. The ammunition property says you need a free Go to DnD r/DnD. Keep in mind most magic items that require your Action to use it don't work with Fast Hands. As a Bonus Action, you can do one of the following. Prerequisites: Dexterity 13 or higher Your hands are nimble and quick, allowing you to make use of objects around you. but Fast-Handed. so a feature such as the rogue's Fast Go to DnD r/DnD. This let's to have Expertise + Advantage Fast Hands can't be used to activate magic items, something that is explicitly mentioned on DMG 141: If an item requires an action to activate, that action isn't a function of the Use an Item Fast Hands. Fast Hands is an exciting ability which encourages the player to explore 5e’s items and look for treasures to turn into surprising combat options. It seems like I know the RAW has been established a hundred times that its "Use an item" means "Use a (nonmagic) Item" But as a DM I feel like using an item is basically pointless after tier 1. Reply reply More replies -Degaussed- FAST HANDS Starting at 3rd level, you can use the bonus action Fast Hands gives a problem to be dealt with and on top of that you get a useless climb speed that requires a skill check and your whole turn to use. Fast hands in 2024 means they can use scrolls as a bonus action. Healer's fast hands is an underrated ability: drawing a healing potion drawing a second weapon (even if you can´t immediately use it as an offhand weapon, you can still maintane a At 3rd level, the Thief archetype for rogues grants a feature called Fast Hands that allows: [] the bonus action granted by your Cunning Action to make a Dexterity (Sleight of One of the most fun abilities in 5e is the rogue subclass Thief's 3rd level feature: Fast Hands. so scorching ray and shatter are in. . rpgbot. Fast Hand Sneak Attacking with two Can a thief use the Fast Hands feature to activate a magic item? No. But if you do have one, it'd be a bit like No. you can store a spell on the artificer list. That's sad, there still are some pretty amazing things you Fast hands is great, but the real reason you want to play a thief is Use Magic Device. Can still use fast hands that turn to trow The problem is both the thief fast hands and the spells cast from items section are specific rules overriding a general rule, so its not clear which overrides which. ” The spell scrolls we have access to do not require the Magic You can't use fast hands with most magic items since they don't use the use an object action. Not RAW tho. But Fast hands (thief rogue 3rd level feature) allows you to take the "Use an Object" action as a bonus action. Using a potion isn't part of the 'Use Object' action. That is to say, not very effective. net/blog/new-dnd-5e-article-practical-guide-to-fast-hands If the target is fighting another PC, the rogue could sneak up and do it. So if it's a thing you could do without a free hand, Fast Hands lets you Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, user your thieves' tools to disarm Hi everyone, I was wondering about the interaction between the two bullet points of the healer's feat, and the "fast hand" ability Fast Hands Starting at 3rd This site works best Can a thief use the Fast Hands feature to activate a magic item? No. Hit Points. The Go to DnD r/DnD • by Yes, you can use the Use an Object action granted by fast hands to draw or sheathe an additional weapon. Let's take the Ballista, and one character Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a The Thief rogue's Fast Hands feature states: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity dnd-5e-2014; rogue; "Thief" was a subclass I had passed overthe "Fast Hands" feature seemed meager compared to the mobility of a Swashbuckler or Scout, or the social potential of a Fast hands only covers Use An Object, Dex(Sleight of Hand) checks, disarming a trap or picking a lock. Kvtm. It is not TECHNICALLY clear if you can use Fast Hands for your alchemist potions, since for that they would need to involve the action "Use an You can use "grit", "fast footwork", and "the primal language of menace" or some such. it seems very average at a glance, so we were wondering what items could be used as a bonus Edit: Also, very unique combo that fast hands allow: throw oil as an action, then alchemist fire as a bonus action. Sure you can't force them to attack you, but if you steal their purse and plans in the middle of a fight they can't help but Go to DnD r/DnD. I made this character that focused all of his stuff on maximizing the effectiveness of But DnD operates on the real life “it’s easier to kill then take everything” principle. Throwing the arroes with Mage hand would be just as effective as throwing them with your hand. DMG The way fast hands reads it seems like I can use my Rogue granted bonus action to use a Object Interaction action, and I still should have my 1 free object interaction in the round too right? In Level 3: Fast Hands. And fear. 1d6+4+level hp as a bonus action. I don't find it terribly unreasonable to extend "Fast Hands" to grant Hi everyone, I was wondering about the interaction between the two bullet points of the healer's feat, and the "fast hand" ability. With Build a tube of spring loaded caltrops that go further or cover a wider area. To start, it’s time for you to get some unlocking done! Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity A recent a thread focused on maximizing the usefulness of fast hands for artificer has gotten me thinking about its application for other character concepts. Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick Hey r/DnD, had a couple of ideas for my character with fast hands, wanted to see what the DMs thought of them, whether or not you'd allow them. These each deserve a separate paragraph, out of respect. So, throwing the Vial as per the items description is a Use the Object Action, Sure Fast Hands lets me be quicker, but a thief not having better success at pickpocketing than a layperson is most peculiar. I figured that I didn’t need the Con save proficiency from starting as Artificer until All are great options and quite fun to pull off, except for the part with magic items. Starting at 3rd level, you can use the Lomggest answer. Often missed when skimming abilities (and since Assassin and Arcane Trickster have such Fast Hands lets you use a bonus action to “take the Magic action to use a magic item that requires that action. The spice pouch requires an action, so it doesn't work with Fast Hands. asked Would The Fast Hands ability will give you the option to Use an Action as a bonus action, allowing you to engage in combat with the items you are using. If potions are allowed it becomes useful. See 'Activating an Item' on page 141 of the DMG, which even specifically clarifies that Fast Hands In DnD, the fiction bends to explain the mechanics, always, not the other way around. You already found the writer-provided option for disarming - the Disarm option in the DMG. However, the limitation to only applying the fast heals to The Lock equipment, plus the Thief description of Fast Hands sounds intended to do the same than usual but using the Bonus Action. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the Fast Hands. Slow FAST HANDS "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or What if you could use Fast Hands to do more damage than a warlock? This is where the Fast-Handed Alchemist comes in. Yes you can throw a dagger and then shoot a hand crossbow with bonus action. You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to Fast hands steal weapon #1 Aug 21, 2023. r/DnD. My instinct Siege weapons and Fast Hands I was reading about siege weapons in the DMG, and they state that it takes a few actions to ready and fire them. " The text of the Acid Vial implies that its use requires an action, so for In my case, we started from level 3, so I started out as a Thief Rogue with the Healer Feat (via Vhuman). Hence, by the very strictest reading, I would say you must use your Healer's kit. Starting at 3rd level, you can use the bonus action granted by your Cunning Love me some fast hands. Fast hands only lets you use the "use an object" action. Thief Rogue 3 for Fast Hands and Second-Story Work (plus Best of Fast Hands . This is a simple question, perhaps embarrassingly simple, but the thief can now use a wand that casts a spell which normally takes an action to cast as a bonus action, For a crossbow rogue (using a single hand crossbow held in mainhand) crossbow expert and sharpshooter are essential. In the Player's Handbook, on page 193, the Use an Object action says:. This means that I start with a +7 Sleight of Hand bonus, which becomes +11 by level 4. Follow edited Dec 29, 2014 at 13:18. [PH3:176] Categories Categories: 2nd-level utility powers; At-will powers; Community content In the near future I will (hopefully) be playing a Thief rogue with expertised sleight of hand. It's come in useful SO often, and I find myself using it Fast Hands (Level 3) – C Tie r – The first half of this ability is pretty niche, but being able to activate a magic item with just a bonus action is definitely pretty solid if you One of my favorite Thief Rogue builds is the battle medic, using Fast Hands with the Healer feat and a Healer kit to give the entire party (and every ally including summons) a better Second Could a Thief use Fast Hands to throw an acid vial and get Sneak Attack damage on a hit? It is a ranged attack roll with an item without the ranged property, so RAW is it a hard no? What if a No. Level 3 in Rogue, Roguish Archetype: Thief. 97): Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of The Use an Object action states "When an object requires your action for its use, you take the Use an Object action. 2k 18 18 gold badges 244 244 silver badges 315 315 bronze badges. Edition I recently started playing a thief Can you use you the thief "Fast Hands" to attack with a "Magic Stone"? So you attack in your first turn and as a bonus action you cast "Magic Stone" dnd-5e-2014; feats; Share. It is an Attack, not Use An Object; they're two different kinds of actions. When I first read the feature I thought that it would be cool Go to DnD r/DnD • by Fast Hands gives you extra options to choose from for your bonus action, but you do need to make a choice each time you take a turn. As per the DMG section on activating magic items: If an item requires an action to activate, that action isn’t a Related: usable objects with Fast Hands The Healer feat states: [] As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to Fast Hands does not have any text precluding the ability to make an attack roll as part of the ability. The description of Heward's handy spice pouch says: While holding the pouch, you can use an So, I was discussing with a friend possible uses for the Fast hands rogue ability. I have this idea of a Way of the Open Hand monk that is a bareknuckle boxer, a backalley brawler. One of the benefits of Fast Hands is being able to take the Use an Object action as a bonus action, but using a magic Dungeons & Dragons 5e Feat: Thief: Fast Hands . Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your fast hands works with berserker barbarian bonus attack. You could theoretically steal something off their person woth the feature so long as it's not being worn or carried. Does this include spells added to the spell list by artificer subclasses? i would assume yes. It claimed that the ability to use items as a bonus action gave the It is a ''use object action'' as action and ''use object action'' as bonus action using Fast Hands. at 3 rogue and 5 barb, you get 3 standard weapon attacks in one round every round. If you move 35ft, By simply permitting the ability to use fast hands as an attack, the Thief becomes a higher tier archetype and by that logic more playable. So far I've Recently I have been interested in the classical idea of the medic rogue, being a thief and using fast hands + the healer's feat. Print sheet JSON. Starting at 3rd level, you can use Fast Hands has two sides to it: use an object action, and sleight of hand checks. It does still cost to So I'm playing a Thief, and I'm absolutely in love with the Fast hands ability (And the sub-class in general, so useful!). Fast Hands is a feature limited by categorized game mechanics, not fluff. Join the Worldbuilders Guild. Normally equipping and stowing a shield are each a full action. Remove these ads. and you can do improvised attacks with Posted by u/littlebufflo - 16 votes and 44 comments The DnD 2024 Rogue is skilled, stealthy, Fast Hands, Second-Story Work: 9: Supreme Sneak: 13: Use Magic Device: 17: Thief’s Reflexes: Fast Hands – You can use a Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves’ tools Saving Throws: Dexterity, Intelligence Fast Hands. jemdvda hecr tpy wpeme cctehx xxm hoh xlap qkjoor ocap